// JavaScript Document

// Set up the image files to be used.
var theImages = new Array()  // do not change this
// To add more image files, continue with the 
// pattern below, adding to the array.

theImages[0] = 'images/random/amywade.headshot.jpg'
theImages[1] = 'images/random/countrygirl.jpg'
theImages[2] = 'images/random/blackandwhite.car.jpg'
theImages[3] = 'images/random/polkadot.jpg'
theImages[4] = 'images/random/amywade.headshot.jpg'
theImages[5] = 'images/random/furcollar.jpg'
theImages[6] = 'images/random/uhoh.jpg'
theImages[7] = 'images/random/simple-stool.jpg'
theImages[8] = 'images/random/myguns.jpg'
theImages[9] = 'images/random/amywade.headshot.jpg'
theImages[10] = 'images/random/pinkdress.jpg'
theImages[11] = 'images/random/badgirl_hmmmm.jpg'
theImages[12] = 'images/random/screaming2.jpg'
theImages[13] = 'images/random/screaming1.jpg'

// do not edit anything below this line

var j = 0
var p = theImages.length;
var preBuffer = new Array()
for (i = 0; i < p; i++){
	preBuffer[i] = new Image()
	preBuffer[i].src = theImages[i]
}
var whichImage = Math.round(Math.random() *(p-1));
function randomImage(){
document.write('<img src="'theImages[whichImage]+'">');
}
// End -->



